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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/03/02) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #407 from nicolasnoble/unix-resources
* Better Unix resource management.
* Merge pull request #408 from wheremyfoodat/ui
* Move theme selection to the UI section
* Merge pull request #399 from wheremyfoodat/i-dont-know
* [Chores] Fix comments
* [JIT] Fix bug where "And Link" branches wouldn't always link, refactor branches to use cmov
* [Chores] NULL -> nullptr, [JIT] Remove 1 useless instruction
* [Chores] NULL -> nullptr, lock an emitter sanity check behind an assertion.
* Merge pull request #403 from nicolasnoble/no-return-std-move
* Removing wasteful std::move on locals.
* Merge pull request #405 from nicolasnoble/removing-uvw
* Removing uvw.
* Merge pull request #404 from ABelliqueux/main

PCSX-Redux Git (2021/03/02) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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