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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/03/30) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #455 from nicolasnoble/spu-sstate-load-fix
* Fixing SPU sstate load when SPU wasn't initialized.
* Merge pull request #454 from nicolasnoble/icache-8mb
* Fixing games running code above the 2MB limit.
* Merge pull request #453 from nicolasnoble/in-isr-notification
* Adding an in-ISR information label

PCSX-Redux Git (2021/03/30) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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