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EmuCR: GLideN64GLideN64 Git (2021/04/20) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Add hotkey to toggle 2D texrects in native resolution.
* Add hotkey for "EnableTexCoordBounds" setting.
* fix native rects
* Change heuristic to render texture rectangles
* Increment shader storage version number
* Support "enableTexCoordBounds" config option in Qt GUI.
* Add config option for texture coordinate bounds
* Use texture coordinate bounds for non-native resolutions
* Apply a vertex position or texture coordinate shift to approximate N64 rasterization rules
* Workaround for framebuffer textures
* Update widescreen hack
* Fix clipping
* Fix texrect drawer.
* Use screen coordinates to render primitives
* Fix EGL image being broken at 1x native resolution factor
* Keep a color copy FBO and texture per N64 frame buffer
* Stop using predefined texture sizes introduced for Android

EmuCR: GLideN64

Download:
GLideN64 Git (2021/04/20) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source: Here



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