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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/06/08) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #507 from grumpycoders/openbios-path
* Properly setting up bios path when probing for openbios.
* Merge pull request #506 from grumpycoders/win32-resource-handling
* Adding 32 bits from source resource support
* Merge pull request #505 from nicolasnoble/winwrapper
* Properly adjusting filenames.
* Windows wrapper for redistributables.
* Merge pull request #504 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #503 from nicolasnoble/resource-loading
* Fixing Unix build.
* Better resource management.
* Adding macos link

PCSX-Redux Git (2021/06/08) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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