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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/06/09) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #476 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #513 from grumpycoders/stable-sort
* Attempting to make po files stable
* Merge pull request #514 from nicolasnoble/netyaroze
* Adding netyaroze support.
* Merge pull request #515 from grumpycoders/adjust-build-script
* Splitting away build.yml more
* Merge pull request #512 from grumpycoders/dmg-icon
* Some fixes and more tweaks
* Setting up DMG icon
* Merge pull request #511 from grumpycoders/openbios-mac-dmg-take2
* Proper directory location for OpenBIOS in MacOS
* Merge pull request #510 from grumpycoders/dmg-openbios
* Properly embedding OpenBIOS in the dmg?
* Merge pull request #509 from grumpycoders/macos-resource-path-fix
* Fixing MacOS resource search path
* Merge pull request #508 from grumpycoders/macos-icon
* Better MacOS icon generation.

Download:
PCSX-Redux Git (2021/06/09) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source:Here

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