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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/08/30) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #587 from nicolasnoble/audio
* Adding emulation scaler.
* Fixing volume controls.
* MacOS build fix...
* MacOS is further behind than I thought.
* Unix build and finalizing SDL removal.
* Removing SDL
* FPS limitation using audio stream.
* Removing current FPS limiter.
* Fixing circular buffer (and adding test)
* Tweaking buffer sizes, and allowing for safe exit.
* Fixing memcpy.
* Hooked up more code in.
* Starting the miniaudio migration.

PCSX-Redux Git (2021/08/30) x64 : 1fichier anonfiles bayfiles dailyuploads megaup mixdrop send tusfiles uptobox zippyshare

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