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EmuCR: yuzuyuzu Git (2021/11/17) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #7219 from FernandoS27/aristotles-right-testicle
* TextureCache: Fix Automatic Anisotropic.
* TextureCache: OGL query device memory if possible.
* TextureCache: Fix OGL cleaning
* TextureCache: Add automatic anisotropic filtering and refactor code.
* TextureCache: Make a better Anisotropic setter.
* Texture Cache: revert Image changes.
* ShaderCache: Better fix for Shuffling gl_FragCoord
* HostShader: fix Gaussian filter.
* Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
* texture_cache: Refactor Render Target scaling function
* gl_resource_manager: Ensure non EXT_framebuffer objects are created
* Texture Cache: Fix memory usage on ScaleDown.
* OpenGL: Fix viewport/Scissor scaling on downscaling.
* Vulkan: fix regression.
* host_shaders: Misc copyright/style changes
* configure_graphics.ui: Cleanup scaling options and fix duplicate name warning
* FSR: Fix GCC build errors
* Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
* vk_blit_screen: Fix AA destruction order
* Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
* renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
* vk_texture_cache: Refactor 3D scaling helpers
* gl_rasterizer: Fix ScissorTest and Clear when scaling
* gl_texture_cache: Simplify scaling procedures
* OpenGlTextureCache: Fix state invalidation on rescaling.
* VulkanBufferCache: Avoid adding barriers between multiple copies.
* HostShader: Fix gaussian and add attribution.
* Yuzu UI: Add button for Anti Alias
* Vulkan: Fix FXAA in AMD.
* Texture Cache: Fix blitting.
* Vulkan: Implement FXAA
* OpenGL: fix FXAA with scaling
* OpenGL: Implement FXAA
* Frontend: Add anti-aliasing method setting
* Settings: Add anti-aliasing method setting
* QtGUI: Add buttton to toggle the filter.
* VideoCore: Add gaussian filtering.
* TextureCache: Improve Reaper.
* Vulkan: fix waiting on semaphore.
* Update scaleforce to use FP16
* VideoCore: Add more rescaling option.
* TextureCache: fix rescaling in aliases and overlap joins.
* Presentation: Fix turning FSR on and off in settings
* Video Core: fix building for GCC.
* Vulkan Rasterizer: Fix clears on integer textures.
* Texture cache: fix Intel with rescaler.
* TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
* Texture Cache: fix memory managment and optimize scaled downloads, uploads.
* Texture Cache: ease the requirements of textures being blacklisted.

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