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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/03/09) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #742 from nicolasnoble/file-stuff
* More Lua File API.
* Stub of Lua File operations.
* Fixing project files.
* Skeleton Lua bindings for new File API.
* UvFile API completed.
* Proper UV thread startup sequence.
* Merge branch 'main' of https://github.com/grumpycoders/pcsx-redux into file-stuff
* Fixing PCDrv's leaky handles.
* Merge branch 'main' of https://github.com/grumpycoders/pcsx-redux into file-stuff
* Properly allowing rentrancy.
* Fixing Unix build.
* Adding caching UI & option
* UvFile is functional.
* UvFile work in progress.
* Adding zfile + some tweaks and fixes.
* Lots of refactoring
* Fixing gets
* Proper file dialog scaling.
* Cleanup
* More build fixes.
* Fixing Unix build.
* Cleanup.
* Memory leak.
* Some more invalid files protections.
* Couple of fixes.
* Missed a file.
* Silence warning.
* File API refactoring.
* Merge pull request #760 from wheremyfoodat/rat
* Split x-axis and y-axis sensitivity for PS Mouse, allow disabling axes, format code
* Update readme
* Make RawMouseMotion setting persistent, toggleable with Alt+Ctrl
* Implement SettingFloat
* Use IsMouseDown instead of IsMouseClicked for Playstation Mouse
* Implement exclusive mouse capture for Playstation Mouse
* Make mouse sensitivity configurable
* Implement Playstation Mouse

PCSX-Redux Git (2022/03/09) x64 : 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop pixeldrain send uptobox zippyshare

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