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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/06/20) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #887 from nicolasnoble/save-settings-on-quit
* Save the settings when exitting.
* Merge pull request #886 from nicolasnoble/more-persistent-windows
* Adding more settings for persistent windows.
* Merge pull request #883 from xyzz/asm-context-menus
* remove mutable, excessive calls to CloseCurrentPopup
* Improve assembly screen context menu UX

PCSX-Redux Git (2022/06/20) x64 : 1cloudfile 1fichier letsupload megaup mixdrop pixeldrain uptobox zippyshare

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