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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/06/21) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #890 from nicolasnoble/post-ram-write
* Adding POST support to CPU ram endpoint.
* Merge pull request #889 from nicolasnoble/symbols-from-ghidra
* Create README.md
* Adding ghidra script to import symbols.
* Merge pull request #888 from nicolasnoble/version-copy
* Allowing users to copy/paste version info.
* Bigger field.
* Typos.
* Requesting version info

PCSX-Redux Git (2022/06/21) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare

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