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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/06/22) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #893 from nicolasnoble/options-cleanup
* Cleanup options, and add 8MB one.
* Merge pull request #892 from nicolasnoble/mini-cleanup
* Another macro bites the dust.
* Merge pull request #891 from nicolasnoble/vram-coordinates
* Adding VRAM coordinates to the viewer.
* Oop, forgot to bump copyright.
* Merge pull request #876 from nicolasnoble/cop0
* Fixing exception handler installer.
* Some tests aren't workable yet.
* Merge branch 'grumpycoders:main' into cop0
* Better cop0 debug support.

PCSX-Redux Git (2022/06/22) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare

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