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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/08/09) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #960 from nicolasnoble/packed
* Packing openbios cart versions.
* Typo.
* Force pushing to the read only mirror.
* Merge pull request #958 from wheremyfoodat/opengl-gpu
* [OpenGL GPU Savestates] Flip texture format
* Merge branch 'main' into opengl-gpu
* [OpenGL GPU] More commands
* Merge branch 'main' into opengl-gpu
* [OpenGL GPU] Optimize B-F blend
* [OpenGL GPU] Some WIP blending fixes.
* Don't render batch vertices on GP1 writes.
* [OpenGL GPU] More commands
* Merge branch 'opengl-gpu' of https://github.com/wheremyfoodat/pcsx-redux into opengl-gpu
* Some more commands

PCSX-Redux Git (2022/08/09) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare

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