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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2023/03/23) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Bus: one cycle stop penalty can apply to code fetches as well (fixes #203)
* Bus: fix a bug in StopPrefetch() when the CPU instruction set changes
* Bus: do as many prefetches at once as possible

Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

Download:
NanoBoyAdvance Git (2023/03/23) : 1cloudfile bayfiles gofile multiup pixeldrain
Source: Here



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