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EmuCR: BizHawkBizHawk Git (2023/04/24) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Convert `GenericDebugger.DisasmOp` to a struct
* Refactor `ServiceInjector`
* Resolve TODO re: memoisation in `GenericDebugger`
* Dedup `GenericDebugger.EngageDebugger`
* Use helper prop here
* Move commented-out code to `#if false`
* Optimize TAStudio column drawing by caching PlayerNumber for each column name
* TargetName -> AssemblyName
* fix #3643
* Workaround crashes in MAME's zlib decompression code (#3639)
* prevent crashes when loading up leaderboard forms
* i guess this is required oops
* Implement IBasicMovieInfo interface for IMovie (#3634)
* fix space/tabbing in gamedb_n64 from cf88e618751d7ffbe6720c1021e7f5a8079736d8
* c# side changes to use the split ares' binaries
* split ares binaries for interpreter vs recompiler
* Don't send invalid paths to MAME
* bare minimum implementation of getpid/getppid (#3641)
* Changes in MAME to partially address #3565
* Add Waterbox core build dirs to .gitignore

Download:
BizHawk Git (2023/04/24) : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here



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