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EmuCR: DolphinDolphin Git 5.0-19358 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #11817 from Pokechu22/solitaire-and-mahjong-bounding-box
GameINI: Enable bounding box for "Solitaire & Mahjong"
* GameINI: Enable bounding box for "Solitaire & Mahjong"
See https://bugs.dolphin-emu.org/issues/13248. This is needed for the menus to work properly (not run at 1FPS and render incorrectly). Additionally, immediate XFB causes flickering.
* DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
* Merge pull request #11818 from CasualPokePlayer/pokemon_cull_vertices_cpu
Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
* Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
These games seem to constantly have unused vertices, and this is worst shown in the Shadow Pokemon purification cutscene. The Shadow Pokemon purification cutscene is even worse on XD with forced single core mode, as instead of having FPS dropping with VPS staying 60ish, it will drop both, resulting in audio stuttering. Turning on CPUCall seems to have a 7/8 reduction of draw calls for that cutscene (~800 -> ~100), doubling performance. Many other areas of the game seem to benefit from this setting too, having some kind of performance boost.

Download:
Dolphin Git 5.0-19358 x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Dolphin Git 5.0-19358 Android : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here



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