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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/05/22) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #983 from nicolasnoble/gpu-cleanse
* Making partialUpdateVRAM even faster.
* Merge remote-tracking branch 'upstream/main' into gpu-cleanse
* Derp.
* Derp.
* Merge remote-tracking branch 'upstream/main' into gpu-cleanse
* Merge remote-tracking branch 'upstream/main' into gpu-cleanse
* Fixing merge failure.
* Merge remote-tracking branch 'upstream/main' into gpu-cleanse
* Derp.
* More cleanup.
* Merge remote-tracking branch 'upstream/main' into gpu-cleanse
* Merge remote-tracking branch 'origin/main' into gpu-cleanse
* Clean up some weirdly formatted lines.
* Merge branch 'main' of github.com:grumpycoders/pcsx-redux into gpu-cleanse
* Trying to make things a bit faster.
* Merge remote-tracking branch 'upstream/main' into gpu-cleanse
* Clipping.
* Attempt at making partialUpdateVRAM a smidge faster.
* Actually drawing lines in OpenGL.
* Fixing lines. Again.
* Proper color parsing for Polys.
* Slightly better reset story.
* More cleanup, adding unknown logs, and optimizing blits.
* Some optimization.
* Reworked OpenGL GPU + more cleanup.
* Adding GP1 writes.
* Still more cleanup.
* Fixing lines.
* More cleanup.
* MacOS fix + silencing warning.
* Forgot one debugbreak.
* Forgot a purge.
* Merge branch 'gpu-cleanse' of github.com:nicolasnoble/pcsx-redux into gpu-cleanse
* Merge branch 'main' into gpu-cleanse
* Purge.
* Adding lines primitives.
* Properly handling gouraud-shaded variants for polys.
* Reducing code size and adding some more primitives.
* Few more primitives.
* Fixing order of UVs.
* Some more fixes, better tpage handling, and some more primitives, although buggy.
* Fixing modulation.
* Various fixes and some more commands.
* Few more commands + cleanse
* Proper bitting.
* Hooked up a few more primitives.
* Starting the cleanse with a stub of new parser.

Download:
PCSX-Redux Git (2023/05/22) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source:Here



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