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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/11/25) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Derp.
* Merge pull request #1468 from Giragast/shared_memory_map
* Add missing headers
* Core review tweaks
* Refactoring SharedMem
* Remove unused code
* Add missing headers, fix line endings
* Refactored named shared memory handling into SharedMem class, with platform-specific implementations for Windows and Linux (not OSX), removed toggle to enable named shared memory
* Add Windows-only support for a shared memory mapping on Kernel & User Memory

Download:
PCSX-Redux Git (2023/11/25) x64 : 1cloudfile mirrorace pixeldrain send uloz usersdrive
Source:Here



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