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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/01/04) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1530 from nicolasnoble/psyqo-invsqrt
* Overhaul.
* Increasing inverse square root threshold.
* Normalize uses inverseSquareRoot.
* Cleanup + Adding inverseSquareRoot.
* Fixing *=
* Fixing division. Again.
* Formatting.
* Merge pull request #1531 from grumpycoders/gdb-workaround
* Workarounding gdb failure on connect.

Download:
PCSX-Redux Git (2024/01/04) x64 : gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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