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ScePSX Beta v0.1.6.1 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.

ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves

ScePSX Changelog:
Bug Fixes
Fixed an issue where the screen stops rendering when dynamically switching from Vulkan to OpenGL.
Fixed OpenGL mode instant saves getting corrupted when ReShade is enabled.
Optimizations
Vulkan backend frame rate optimization
OpenGL backend frame rate optimization
Compatibility Fixes
Fixed audio desynchronization caused by FMVs playing at 15fps in some cases (e.g., Japanese version of 3x3 Eyes).
Fixed font library index out-of-bounds issues caused by community-modified BIOS.
Fixed missing graphics caused by unaligned texture files in community-modified ROMs.
New Features
Added auto-download cheats functionality.

Download: ScePSX Beta v0.1.6.1
Source: Here



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