PPSSPP Git (2025/04/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #20237 from hrydgard/sdl-fixes
* SDL text renderer: Add some sanity checks.
* Merge pull request #20236 from hrydgard/rendering-cleanups
* Blacklist Vulkan from some old Mac intel GPUs, where it blackscreens
* Add some missing file formats to File Open dialog (SDL). Minor unrelated cleanups.
* Actually, let's just delete the old reporting checks. There aren't many mysteries left here.
* Move some checks out of the hot path in the software transform
* Merge pull request #20235 from hrydgard/sdl-mouse-cursors
* ImGUI on SDL: Implement mouse cursor shape support
* Merge pull request #20234 from SergioMartin86/patch-1
* Adding missing include in CyclicBuffer.h
* Merge pull request #20233 from hrydgard/msaa-fixes
* Fix Star Ocean with MSAA enabled: don't use the blit optimization, can't blit to multisampled images.
* Merge pull request #20232 from hrydgard/disallow-vulkan-layers
* Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers)
* Make the Vulkan init flags a proper enum class
* Merge pull request #20231 from hrydgard/depth-raster-fixes
* Enable lens flare occlusion by default for L.A Rush
* Depth raster: Rename some variables, fix incorrect draw limit
* Small depth raster refactor
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2025-04-11
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