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jgenesis v0.11.2 is released. Cross-platform multi-console emulator supporting a number of 8-bit and 16-bit gaming consoles: Sega Genesis / Sega CD / SNES / Master System / Game Gear emulator.

jgenesis Changelog:
New Features
(Genesis) Added an anamorphic widescreen aspect ratio option that stretches the screen horizontally to a 16:9 screen aspect ratio (#605)
Added a new general video setting to change the wgpu power preference setting, which controls what graphics device the emulator uses if multiple are available (e.g. both a dedicated and integrated GPU) (#606)
(Previously this was hardcoded to always prefer a dedicated GPU if available)
The executable now supports a -v / --version command-line arg that prints the current version (#612)
Improvements
On Windows, the wgpu backend Auto setting now prefers DirectX 12 over Vulkan if both are available (#606)
This is to work around what seems like a bug in either wgpu or AMD's graphics drivers that can potentially cause incorrect colors when using the Vulkan backend on Windows with an AMD GPU
Fixes
(GB) Fixed initial value of the DMA register in CGB mode; this fixes graphical glitches in Doc Cosmos: The Saga Begins (#601)
(GBA) Fixed brightness increase/decrease effects incorrectly never applying to semi-transparent sprites; this fixes graphical glitches in Final Fantasy VI Advance and Mario vs. Donkey Kong (and probably other games) (#596 / #597)
(GBA) Fixed save memory type auto-detection incorrectly giving Iridion II SRAM, which caused the game to freeze during boss fights (#608)
(GBA) Adjusted initial PPU state when the "skip BIOS intro animation" option is enabled; this fixes the homebrew game Anguna failing to boot with that option enabled (#595)
(GBA) Fixed initial value of the VCOUNT match value in the DISPSTAT register; this fixes the homebrew demo CuteCube failing to boot (#598)
Fixed the Memory Viewer rendering code not respecting the wgpu backend setting

Download: jgenesis v0.11.2
Source: Here



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