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EmuCR: PCSX2PCSX2 v2.7.209 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Changelog:
* [ci skip] Qt: Update Base Translation.
* GHActions: Make commit message pattern compatible with reverts
* CI: Fix the check commits actions
* GS/HW: Don't clamp negative coords to 0 in texture shuffle detection.
* Deps: Bundle ffmpeg on windows
* GHActions: Build GSRunner on macOS arm build
* GHActions: Add macOS arm64 CI
* Core: Use ARCH_ARM64 instead of _M_ARM64
* Deps: Reduce macOS universal build script failures
* Deps: Fix macOS universal dependency build script
* IOP Jit: Error on jmup to unaligned address
* IOP Jit: Add fallback for unmapped recLUT pages
* Actions: add a check to ensure commits have a prefix delimited by a colon
* VIF/MFIFO: Respect MFIFO empty condition on SPR transfers
* GS/DX12: Copy constant buffers to default heap
* GS/DX12: Log if device is UMA
* GS/VK: Restart present pass when uploading large textures
* GameDB: Various fixes
* ImGui/GameDB: Add accurate alpha test
* GS: Check if CRTCs have same source after register update.
* GS: Fix check for RC1 overwriting RC2 in merge.
* vif: warn on invalid unpack instead for crashing

Download: PCSX2 v2.7.209
Source: Here



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