BizHawk Git (2026/04/14) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
Apple II
Arcade machines
Atari
Video Computer System / 2600
7800
Jaguar + CD
Lynx
Bandai WonderSwan + Color
Commodore
Amiga
Commodore 64
Coleco Industries ColecoVision
Fairchild Channel F
GCE Vectrex
Magnavox Odyssey² / Videopac G7000
Mattel Intellivision
MSX
NEC
PC Engine / TurboGrafx-16 + SuperGrafx + CD
PC-FX
Neo Geo Pocket + Color
Nintendo
3DS
DS + DSi
Famicom / Nintendo Entertainment System + FDS
Game Boy + Color
Game Boy Advance
Nintendo 64 + N64DD
Super Famicom / Super Nintendo Entertainment System + SGB + Satellaview
Virtual Boy
Sega
Game Gear
Genesis + 32X + CD
Master System
Saturn
SG-1000
Sinclair ZX Spectrum
Sony Playstation (PSX)
Texas Instruments TI-83
TIC-80
Uzebox
more coming soon..?
BizHawk Git Changelog:
* Check in a copy of the LuaCATS annotations from the WIP
* Use an unsigned type for `IEmuClientApi.ShowFuture`
* Remove redundant cast to `short` for `MainForm.PreFutureFrameCallback`
* Refactor `EmuClientApi.ShowFuture`, throwing on invalid arg
* Fix value returned in error path of `client.show_future`
* Fix prints from Lua functions missing a trailing newline
* delegate type for ShowFuture
* update camhack script
* Replace invisible emulation and SeekFrame with something built more specifically for the use case they were made for. This significantly reduces the shenanigans and hacky feel of the code. Fixes various issues with invisible emulation.
* fix line endings
* Invoke the branch load event before the frameend/tool update. This makes it possible for Lua to recognize a branch load before running logic meant to respond to rewinding. (#4621)
Download:
BizHawk Git (2026/04/14)
Source: Here
2026-04-14

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