Cxbx Reloaded (2026/04/14) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Changelog:
* Merge pull request #2233 from PatrickvL/hslsl_tss_xbox_exts
* Complete COLORKEYOP, COLORKEYCOLOR and ALPHAKILL support in HLSL pixel shaders
* Small performance improvement (barely measurable, so perhaps not worth it) in the tooling functions I used in the libyuv-derived color conversion functions.
* In CxbxCalcColorSign, make the host texture format component signed-ness checks inter-INdependent, and apply a fix that helps the BumpMap samples (as discovered by medievil)
* fix build issues
* Pass host D3DUsage and D3DFormat along as arguments to the SetHostResource registration function (and only use GetDesc if the caller doesn't have access to those variables).
* Updated NV2A LLE kelvin_color_format_map with the same fixes done in xemu over the past years
* Refactor getting host D3DFORMAT, use it for COLORSIGN, and add signed-to-unsigned mapping
* [WIP] Implement the Texture Stage State Xbox extensions COLORSIGN, COLORKEYOP, COLORKEYCOLOR (just like ALPHAKILL) in HLSL (both Fixed Function and regular template-based converted shaders).
Download: Cxbx Reloaded (2026/04/14)
Source: Here
2026-04-14
Tags:
Console,
Cxbx,
Cxbx-Reloaded,
Official_Build,
XBox

NewsLetter
Bookmark
Submit News
Email Us

Random Related Topic
0 Comments
Post a Comment
Can't post a comment? Try This!