DuckStation Git (2026/04/22) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Unmark some error messages from translation
* MemoryCard: Fix open error not propagating
* Qt: Add a bunch of missing _L1 suffixes
* Qt: Fix accidential QObject translation context
* Qt: Improve icon consistency
* Qt: Add manifest for binary
* MMPX Enhanced Lite (#3718)
* Achievements: Cache whether we have saved credentials
* VideoThread: Fix backend leak on creation failure
* Qt: Fix path in create-update-and-edit-language.bat
* FullscreenUI: Disable postfx in loading screen
* GameDB: Sol Divide does not support analog (#3716)
* FullscreenUI: Fix corrupted blur background on loading screen
* GPU/HW: Rename MMPX Enhanced 3.0 to Quality
* MMPXEnhanced v3.0 (#3717)
* Qt: Fix tooltip
* Qt: Add Azerbaijani translation
* GameList: Only use lookup achievements icons if logged in
* FullscreenUI: Prefetch two rows of covers in grid view
* FullscreenUI: Highlight menu item when dropdown open
* FullscreenUI: Always place summary under title
* FullscreenUI: Apply resolution change immediately
* FullscreenUI: Fix focus loss opening game properties
* FullscreenUI: Fix start point in memory card settings
* FullscreenUI: Fix menu scrolling with single choice dialog open
* FullscreenUI: Don't show fullscreen resolution when unsupported
* VideoThread: Remove RunOnBackend()
* Qt: Clarify no data loss from cache cleanup
* System: Fix possible video thread corruption on rewind
* Host: Remove unused LoadSettings() callback
* Qt: Don't read g_main_window on core thread
* VideoThread: Add VideoThreadAsyncBufferCallCommand
* Common: Remove CancellableChanged() from ProgressCallback
* ImGuiOverlays: Fix oversized command allocation
Download:
DuckStation Git (2026/04/22) x64
Source:Here
2026-04-22
Tags:
Console,
Dev_Build,
DuckStation,
PS

NewsLetter
Bookmark
Submit News
Email Us

Random Related Topic
0 Comments
Post a Comment
Can't post a comment? Try This!