DuckStation Git (2026/04/29) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GTE: INTPL should be 8 cycles
* Bus: Fix incorrect write mask for EXP1/EXP2 base
* Bus: Fix error propagation in InjectExecutable()
* Bus: Fix incorrect region pointer for RAMMirror3
* Bus: Fix incorrect logging of EXP1 memory timing
* Timers: Fix repeated IRQs possibly scheduling late
* Timers: Interrupt request should be cleared after mode write
* MemoryCard: Fix incorrect state/ack at end of ID read
* MemoryCard: Fix incorrect output byte at end of write
* MemoryCard: Fix incorrect ACK at end of read
* SPU: Fix incorrect DMA overread handling
* SPU: Fix inverted volume level in voice register read
* SPU: Fix a couple of log and debug window fields
* Pad: Fix device_index with multitap 2 active
* Pad: Fix incorrect log message
* CPU/Recompiler: Various minor error fixes
* MDEC: Fix incorrect halfword tracking for some commands
* GPU: Fix incorrect debug log message
* DMA: Fix DICR register write mask
* CPU: Fix some unlikely-to-be-triggered issues
* System: Remove unnecessary state function
* FullscreenUI: Fix fade transition on game exit
* FullscreenUI: Always reset transition before executing it
* CDROM: Fix off-by-one error
* OpenGLDevice: Disable PBOs completely on NVIDIA
* OpenGLDevice: Fix various issues in stream buffer
* GameDB: Otona no Asobi again
* GPU/HW: Fix rare VRAM corruption after state load
Download:
DuckStation Git (2026/04/29) x64
Source:Here
2026-04-29
Tags:
Console,
Dev_Build,
DuckStation,
PS

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