EmuCR Feeds
Email Us

EmuCR: PCSX-ReduxPCSX-Redux Git (2026/04/15) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2002 from grumpycoders/copilot/fix-tests-not-starting-2001
* Replace deprecated n1hility/cancel-previous-runs with native concurrency groups; add workflow_dispatch to test workflows; update checkout actions to v4
* Merge pull request #1834 from nicolasnoble/demangle
* Fix merge resolution: restore stb submodule entry
* Merge upstream main into demangle
* Add PEGTL to Nix build
* Handle internal linkage qualifier and GCC __tcf prefix.
* Handle GCC global constructor/destructor symbol prefixes.
* Integrate demangler into debugger UI.
* Fix logical OR operator encoding in demangler grammar.
* Implement demangler using PEGTL parse tree.
* Windows build fixes.
* Fixing compile_flags.txt
* Starting to add some tests.
* Code fixes and reorganization, plus stubbing actions and adding dotprint.
* Building on Windows.
* First pass at the demangler.
* Adding PEGTL dependency.

Download: PCSX-Redux Git (2026/04/15)
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!