EmuCR Feeds
Email Us

EmuCR: PCSX-ReduxPCSX-Redux Git (2026/04/15) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2004 from ZumiKua/crash_fix
* prevent buffer overflow in directDMARead
* Merge pull request #2003 from nicolasnoble/ram-viewer
* Fixing Windows build.
* Derp
* Convert VRAMViewer to inherit from ZoomableImage
* Hook DMA reads and writes into the RAM logger
* Add greyscale toggle to RAM viewer
* Fix RAM texture not displaying - pass correct texture ID to ImGui
* Shrink hex overlay glyphs to 50% of cell height
* Fix hex overlay sampling wrong font atlas channel
* Add RAM viewer debugging tool
* Merge pull request #2001 from nicolasnoble/fix-timer-accuracy
* Set IRQ request flag on mode write
* Merge branch 'main' into fix-timer-accuracy
* Fix counter scheduling when target equals max value
* Skip unimplemented gate mode tests on emulator
* Adding test.
* Harden timer test suite for reliable hardware execution
* Add precise dotclock measurement tests for all resolutions
* Fix timer accuracy: IRQ toggle mode, dynamic dotclock, gate modes

Download: PCSX-Redux Git (2026/04/15)
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!