SuperSnes9x v1.63.10 is released. Portable Super Nintendo Entertainment System (TM) emulator based on Snes9x.
SuperSnes9x Features:
Kaillera Server/Client
RetroAchievements
S-PPU Sprite/Tile/Tiles viewers
Multi-Controller support
SDL Support
Run-Ahead Support
Color Correction Support
Enhanced Cheat Search / Cheat Editor
SuperSnes9x Changelog:
Adds three new Win32 S-PPU viewer dialogs:
Tile viewer
Tilemap viewer
Sprite viewer
Which comes with bsnes-parity controls and transparency handling.
Sprite viewer highlights
Per-refresh OAM snapshot so all panels stay coherent
Correct tile addressing for N≥256; zoom applied to screen canvas
Right-click context menu on the sprite list
Auto-fit preview that follows the Background color
Configurable update rate (Realtime / 0.25s / 0.5s / 1s / 2s)
Export sprites and screen composition to PNG/ZIP
Tilemap viewer
memory sources, rename menu, right-click canvas → export to PNG.
Tile/VRAM viewer
bsnes-parity controls, transparency fix, right-click canvas → export to PNG.
Shared plumbing
debug_viewer_common.{cpp,h} — palette, OAM/VRAM helpers, widget rendering
debug_viewer_export.{cpp,h} — PNG/ZIP export via libpng
Canvas rendering switched to StretchBlt + memory DC
Mouse drag to pan at any zoom; zoom defaults to 1×
Project changes: new sources wired into snes9xw.vcxproj/filters, resource IDs in rsrc/resource.h/snes9x.rc, menu hooks in wsnes9x.cpp, and a win32/libpng/src submodule.
DirectInput Opt-in/Out
Add DirectInput toggle and WM_DEVICECHANGE burst-retry for faster, stutter-free controller hot-plug
Download: SuperSnes9x v1.63.10
Source: Here
2026-04-21
Tags:
Console,
Official_Build,
SNES,
SuperSnes9x

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