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EmuCR: DuckStation DuckStation Git (2026/05/27) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Host: Add icon to ConfirmMessageAsync()
* SPU: Use display fractional volume for voices as well
* SPU: increase volume display precision in debug window
* SPU: show friendly reverb mode names in debug window
* Qt: Fix incorrect icon path
* FullscreenUI: Add images to controller settings
* Qt: Store controller images in main data instead of qrc
* FullscreenUI: Preserve aspect ratio of SVG images
* FullscreenUI: Fix double scaling of some UI elements
* Qt: Rename ThemeSVGIconEngine to SVGIconEngine
* Qt: Add SVGWidget
* Qt: Move ReadFileToByteArray() to QtUtils
* Qt: Optimize checkbox SVGs that were previously missed
* FullscreenUI: Optimize SVGs
* Qt: Add icon to empty game list page
* ImGuiOverlays: Don't draw outline on status indicators
* Qt: Set isMask property on menu bar action icons on MacOS
* Qt: Don't use QIcon::fromTheme()
* Qt: Remove unused PNG icons
* Qt: Remove separate colour icon SVGs
* Qt: Add more monochrome icons
* Qt: Add ThemeSVGIconEngine to replace use of Qt SVG
* Qt: Add monochrome icon theme
* Qt: Minimize controller SVGs
* Qt: Expose debugger and exit in toolbar
* Deps: Update to 20260526

Download: DuckStation Git (2026/05/27) x64
Source:Here



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