SuperSnes9x v1.63.13 is released. Portable Super Nintendo Entertainment System (TM) emulator based on Snes9x. This is the un-official source code fork for the Snes9x project.
SuperSnes9x Features:
Kaillera Server/Client
RetroAchievements
S-PPU Sprite/Tile/Tiles viewers
Multi-Controller support
SDL Support
Run-Ahead Support
Color Correction Support
Enhanced Cheat Search / Cheat Editor
SuperSnes9x Changelog:
Build / packaging
Renamed binary + config to super-snes9x (executable, x64, debug variants, plus super-snes9x.conf) so it no longer collides with stock Snes9X; existing snes9x.conf is left untouched.
Hotkey Configuration dialog
Redesigned with a tabbed layout (Emulation / Turbo / Display & Tools) replacing the old 5-page dropdown.
Added a dedicated States tab containing all Save/Load/Select Slot bindings plus Bank/Slot/Dialog/File tools.
Tidied the header (dropped redundant "Key:" label, vertically centered Master Hotkey row) and grew the dialog so all four legend lines fit without clipping.
Fixed paint glitches: InputCustomHot now draws its own EDGE_SUNKEN border, tab body uses EnableThemeDialogTexture, and tab switches force a full redraw + focus shift to clear capturing fields.
Added a Reset Speed hotkey on page 1 (restores FrameTime to NTSC/PAL default; unbound by default).
File menu / window
Added File → Choose Logo with bitmap previews to switch between the four embedded app icons live (title bar + taskbar, both sizes), persisted as Window:Icon in the config.
Cheat & viewer dialogs
Cheat Editor is now resizable (WS_THICKFRAME / WS_MAXIMIZEBOX, anchor-based WM_SIZE, min-size floor) and its default width was shrunk from 450 to 280 DLU.
Cheat Entry/Editor, Cheat Search, Tile (VRAM), Tilemap, and Sprite viewers now persist their position (and the cheat editor's size) across opens, clipped to the nearest monitor's work area.
Tile Viewer's < / > address arrows now auto-repeat (250 ms hold delay, 50 ms repeat; pauses if you drag off the button).
Audio
Killed the SGB first-boot click: APU-side one-pole DC blocker (~14 Hz HPF) with seeded initial state, plus onset-aligned cosine fade-in that defers firing until the buffer actually contains audio.
Suppressed pause/resume and SGB source-switch clicks via cosine fade-in across underruns, fade-out tail on pause, and an APU cross-fade that carries the previous source's last sample forward.
Fixed CXAudio2 SoundSync freeze on SGB speed change: ProcessSound now breaks out of its wait when bufferCount==0 so PushBuffer can re-prime; PC throttle bypass also gates on the runtime AllowSoundSync flag so off-100% speeds pace correctly.
Download: SuperSnes9x v1.63.13
Source: Here
2026-05-05
Tags:
Console,
Official_Build,
SNES,
SuperSnes9x

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