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EmuCR: DolphinDolphin Git 2606-91 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #14647 from tom-pratt/netplay
* lint formatting
* Fix NetplayScreen edge to edge
* Replace hardcoded save progress string
* Use the dual pane netplay screen layout only if the width is sufficient
* WithSession helper function
* Pass immutable games list to NetplayUICallbacks
* Use unique_ptr when creating netplay client / server
* Add @Keep annotation to Player constructor
* Fix netplay license headers
* Update compose dependencies
* Implement DoAllPlayersHaveGame() check
* Add network mode picker for host
* Add host buffer settings for fair input delay mode
* Handle traversal state changes and errors
* Show joining info for local and external IP addresses
* Separate out GetExternalIPAddress helper function
* Add ability to choose game when hosting
* Send own messages to chat
* Create NetPlayServer and start game
* Hosting UI
* Implement OnMsgPowerButton
* Game digest progress dialog
* Handle desync messages
* Make NetplaySession not a singleton
* Use existing settings API instead of custom jni calls
* Show save transfer progress
* Dont try to load temporary save states when launching netplay
* Release boot session data during Netplay cleanup
* Implement OnConnectionLost, show a dialog on the main netplay screen forcing the user to exit
* Implement StopGame callback and use it to finish the emulation activity
* Settings refactor
* Max buffer
* Put players table in an OutlinedBox, makes the UI look more consistent.
* Implement more NetPlayUICallbacks
* Netplay chat UI
* Implement player list
* Reorder netplay class
* Add mostly empty Netplay screen, equivalent of NetPlayDialog in QT.
* Move NetplaySetupScreen to its own file
* Show client connection errors and handle connection result
* Store netplay BootSessionData and use it to run the netplay game
* Pass game list to NetPlayUICallbacks and implement OnMsgChangeGame, OnMsgStartGame, FindGameFile
* Add NetPlayClient join and stub NetPlayUICallbacks
* Add Netplay settings JNI layer and wire up NetplaySetupViewModel
* Netplay setup UI
* Add compose dependencies for Android and empty NetplaySetupActivity
* Merge pull request #14658 from VampireFlower/patch-instruction-assemble
* [Debugger]: Assemble instructions in the patch instruction dialog
* Merge pull request #14572 from jordan-woyak/ult-spider-man-imm-xfb
* GameSettings: Don't force immediate XFB off in Ultimate Spider-Man.
* Merge pull request #14577 from jordan-woyak/fight-for-ny-ini
* GameSettings: Disable fast depth calc to fix missing text and allow immediate XFB in Def Jam: Fight for NY.
* Merge pull request #14589 from Dentomologist/merge_tooltips_for_disabled_settings_into_balloontips
* HacksWidget: Merge BoundingBox disabled tooltip into BalloonTip
* HacksWidget: Merge GPU Texture Decoding disabled tooltip with BalloonTip
* HacksWidget: Move function declarations to match convention
* Merge pull request #14615 from Dentomologist/code_widgets_allow_mass_enabled_toggling
* GeckoCodeWidget: Add Enable/Disable All button
* ARCodeWidget: Add Enable/Disable All button
* Merge pull request #14610 from SuperSamus/tlzww-prerelease-demo-gameini
* GameSettings: Add Wind Waker pre-release demo
* Merge pull request #14198 from JosJuice/jit64-cmpxx-rb-comparand
* Jit64: Improve cmpXX imm handling
* Merge pull request #14599 from naari3/fix/directoryblob-gc-triforce-alignment
* DirectoryBlob: fix data alignment for GC/Triforce and skip Triforce DIMM memory range
* Merge pull request #14278 from JosJuice/ppcanalyst-split-read-write
* PPCAnalyst: Split "in use" analysis into reads and writes
* Merge pull request #14646 from linkmauve/pi-regs
* HW/ProcessorInterface: Add support for all known registers
* Merge pull request #14650 from JoshuaVandaele/sdl-3.4.8
* Externals: Update SDL to release-3.4.8
* Merge pull request #14676 from SuperSamus/jit-dcbx-fixup
* JitArm64: Fix uninitialized use of register in dcbx
* Merge pull request #14683 from SuperSamus/idle-loop-nop-fix
* PPCAnalyst: In `IsBusyWaitLoop`, ignore `nop`
* Merge pull request #14626 from ChaseParate/approve-xenoblade-chronicles-60-fps-gecko-code
* Approve Xenoblade Chronicles 60 FPS Gecko code

Download: :Dolphin Git 2606-91 x64
Download: :Dolphin Git 2606-44 Android
Source: Here



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