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EmuCR: PCSX2PCSX2 v2.7.441 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Changelog:
* [ci skip] Qt: Update Base Translation.
* PINE: Disallow access to pages with custom VTLB handlers
* VTLB: Rewrite vtlb_ramRead function template
* GS: Update target TEX0 on a move if buffer width is increased.
* GS/HW: Tweak AF shader
* GameDB: Various fixes
* GS: Add GPU pipeline stats to OSD.
* GS/HW: Change prefer_unused_texture parameter to prefer_reuse in GSDevice::FetchSurface().
* GS/DX12: Fix DX12 renderpass restart optimization rebase error.
* GS/VK: Detect max supported framebuffer dimensions for null framebuffer.
* GS/HW: ROV activation revisions.
* GS/HW: ROV revisions.
* GS: Change GSTexture::Type to GSTexture::Usage
* GS/HW: Use CreateCompatible() in texture cache to propagate correct formats.
* Qt: show full game titles in grid mode.
* AudioStream: Don't compare uninitialized padding
* Debugger: Fix some uninitialized variables
* IR3000A: Use SmallString with Zydis formatter
* IR5900: Use SmallString with Zydis formatter
* IR5900: fix recMemcheck to not cache loaded reg
* IR3000A: DUMP_BLOCKS: Symbolize text ptr relative
* IR5900: DUMP_BLOCKS: Symbolize text ptr relative
* [ci skip] Qt: Update Base Translation.
* GS/HW: Fix bbox when using aa1.

Download: PCSX2 v2.7.441
Source: Here



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