PPSSPP Git (2026/06/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #21788 from hrydgard/more-work
* GTA sprite fix: Detect sprites, clip them slightly to avoid filtering artifacts
* Fix vulkan validation error after #21616
* Merge pull request #21616 from jasaaved/borderless-fullscreen
* Changed bFullScreenExclusive to bAllowFullScreenExclusive
* Grey out "Use all screens" when "Exclusive fullscreen" is on
* Fix the exclusive fullscreen config guard and switching the setting on/off
* Add VK_EXT_full_screen_exclusive guard
* Windows Vulkan: default to borderless fullscreen, add exclusive option
* Merge pull request #21787 from hrydgard/depth-round-15-bit
* With our compatibility flag for depth rounding, truncate to 15 bits.
* Merge pull request #21786 from hrydgard/depth-cull-fix
* Apply the correct culling epsilons both in fastcull and in software transform. Fixes NBA again.
* Merge pull request #21784 from hrydgard/smarter-2d-filter
* Smart 2D texture filtering: Use the new vertex path to check for pixel mapping in transformed geometry
* Merge pull request #21783 from hrydgard/clipping-compat-flag
* Avoid soft-transform-and-clip if the near plane matches the final clip plane, and a new compat flag isn't set
* Merge pull request #21782 from hrydgard/software-transform-work
* Buildfix
* Small simplification and fix in VertexShaderGenerator
* Break out VertexReader, prepare VertexReader for CrossSIMD use in software transform
* Remove some obsolete compat.ini settings
* Software transform: Scope some variables properly. Remove unnecessary & on parameter.
* Correct software transform stats in all-cull and through mode cases
Download:
PPSSPP Git (2026/06/05) x64
Download:
PPSSPP Git (2026/06/05) Android
Source: Here2
2026-06-05

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