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EmuCR: PPSSPPPPSSPP Git (2026/06/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Oops, fix regression from previous PR
* Merge pull request #21811 from hrydgard/simplify-fragment-shader
* Remove redundant flag from vertex shader IDs
* Remove the concept of scaled/offset depth buffers.
* Remove the old "Fragment ubershader" setting. It's been on by default for years and is not really an ubershader.
* Merge pull request #21808 from hrydgard/texture-cache-work
* Enable secondary texture cache for Gran Turismo (temporary, it will soon be enabled universally)
* Restore and plug back in some of the texture invalidation logic. Fixes GT, not much other impact.
* Cleanup
* Invalidate texture hashes on readbacks
* Clean out some more stuff we don't need anymore
* Implement the new SyncDomain concept for texture hashing, remove minihash
* Delete the "Lazy texture cache" option
* Add some new stats (enqueues, stall address updates)
* Merge pull request #21809 from crashGG/mmpx-adv
* MMPX Advanced :Fix a subtle bug
* Merge pull request #21806 from hrydgard/more-texture-refactor
* Shrink the TexCacheEntry struct a bit
* Turn TexCacheEntry::TexStatus into an enum class
* Rearrange the texture status flags, rename Full alpha to Solid alpha for textures
* Add a common TextureAlpha enum, replacing CheckAlphaResult and ReplacedTextureAlpha.
* TexCache: Stop bitpacking the hash status into the status flags

Download: PPSSPP Git (2026/06/10) x64
Download: PPSSPP Git (2026/06/10) Android
Source: Here2



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