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EmuCR: PPSSPPPPSSPP Git (2026/06/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #21819 from hrydgard/clut8-texture-compat
* Fix a filtering issue, enable this for Fushigi no Dungeon 4.
* Code cleanup and improvements in ImGe
* Build and warning fixes
* Clean up logging in scePowerSetClockFrequency
* Remove an unnecessary callback mechanism
* Experiment with a compat flag that forces shader depal
* Merge pull request #21820 from fp64/vdot-fix
* Fix VFPU dot bug
* Merge pull request #21815 from fp64/vmuldiv-bitwise
* Implement (hopefully) bitwise-exact vmul/vdiv
* Merge pull request #21798 from fp64/vdot-bitwise
* Fix style
* Implement (hopefully) accurate vdot instruction
* Merge pull request #21814 from hrydgard/more-shader-depal
* Add the necessary logic to use in-shader CLUT lookups for regular textures
* Minor code cleanup
* Prepare for shader depal (CLUT palette lookup) for ordinary textures
* Split out the CLUT texture cache from "TextureShaderCache"
* Unify UpdateCurrentClut between D3D11 and Vulkan (GLES is still different)

Download: PPSSPP Git (2026/06/13) x64
Download: PPSSPP Git (2026/06/13) Android
Source: Here2



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