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EmuCR: ShadPS4ShadPS4 Pre (2026/06/29) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* More safe LLE modules (#4642)
* Matching2 P3 + P4 (#4643)
* Core: Run _malloc_init to fix LLE internal mallocs (#4622)
* Fix patchInfo to own its strings (#4634)
* Add and autogenerate PathType::TrophyDir (#4538)
* Abseil-Cpp for protobuff. (#4638)
* Fix tls leak for non-primary thread (#4151)
* Push events for webapi and some other functions fixes (#4636)
* ShadNET hotfix (#4635)
* sceMouseClose, send correct events when no mouse is connected and better state.connected handling (#4599)
* username changes to onlineid once connected (#4633)
* Don't attempt to LLE the full contents of sys_modules when param.sfo is missing (#4632)
* Barrier vertex/index buffers written by compute (#4611)
* Matching2 part 2: more types, structs, enums, context backend, init, term, createcontext / createcontextA. added ctxid to all shadnet notifications for matching2 and added matching2 events. (#4631)

Download: ShadPS4 Pre (2026/06/29)
Source: Here



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