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EmuCR: GLideN64GLideN64 Git (2026/07/29) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Fix issues in TxQuantize and TxReSample
* F3D.cpp — fix unsigned wrap before shift in light count
* FBInfo::GetInfo — fix C-style cast of `void*` with no type safety and add nullptr check.
* ShaderStorage: compare cached GL strings by length as well
* ColorBufferReader: report the GPU buffer extent and clamp reads to it
* Turbo3D: skip triangles that index vertices the object never loaded
* ShaderStorage: null check glGetString and Combiner_Compile
* FunctionWrapper: notify m_condition under m_condvarMutex
* ColorBufferReader: bound the float conversion by the staging buffer
* BufferedDrawer: check glMapBufferRange for null and skip the draw
* RDRAMtoColorBuffer: check the malloc result and the 4bpp pixel size
* CachedTexture: init fields.
* DepthBufferToRDRAM::init(): fix typo.
* StrongCRC32: fix write to memory after end of heap buffer.
* TxImage: check the PNG allocation size for overflow before malloc
* TxImage.h: fix wrong integer types, which make BMP header layout wrong on Linux 64-bit
* F5Rogue: guard the texrect division and bound the colour data reads
* Turbo3D/T3DUX: bound every RDRAM access, fix strict aliasing
* Remove unused GetPluginDir()
* F3DEX2_Line3D: replace assert by log message.
* RSP_LoadMatrix: bounds check the address, fix strict aliasing, return bool
* FBInfo: bound the search in _findBuffer and fix the returned index
* CRC32.cpp: fix possible undefined behavior.
* 3DMath: don't clobber the whole FPU state in Normalize

EmuCR: GLideN64

Download: GLideN64 Git (2026/07/29)

Source: Here



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