PPSSPP Git (2026/07/17) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #21931 from hrydgard/merge-set-texture-apply-texture
* More cleanup
* Simplify
* Remove the "nextFramebufferTexture_" variable
* Some cleanup
* Split out a function to finish up binding of framebuffers
* Invert the relationship between the two functions
* Move code around
* Merge pull request #21930 from hrydgard/more-ge-cleanup
* Remove the need to call SetTexture() externally.
* Reshuffle so that SetTexture and ApplyTexture are always called together (will merge them later)
* Remove the ability to "set safe size" from SoftwareTransformCommon, now redundant
* Remove obsolete software transform vertex decoder hack that forced software skinning
* Remove "pixelMapped" from gstate_c.
* Split ApplyTexture into ApplyTexture and ApplySampler
* Unify the "BindSampler" function between the backends
* Merge pull request #21929 from hrydgard/more-fixes
* Remove unnecessary "DirtyLastShader" mechanism.
* Remove largely ineffective and nearly not functional "low memory mode". Unlikely to save us.
* Make GetFramebufferSamplingParams a loose function.
* Start splitting apart Texture vs Sampler binding code
* Minor code cleanup
* Improve and clean up GPU stats
* Clean up GetFramebufferSamplingParams
* Rename some vars, move a function from header to cpp
* ImDebugger: Move a button
* Merge pull request #21924 from sum2012/hw-patch
* Add comment
* Fix MpegDemux by Gemini
* Merge pull request #21927 from crashGG/mmpx
* fix(shader): follow-up fix for last commit
Download:
PPSSPP Git (2026/07/17) x64
Download:
PPSSPP Git (2026/07/17) Android
Source: Here2
2026-07-17

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