PPSSPP Git (2026/07/27) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #21986 from a-blondel/feature/fifa06-infra
* Add FIFA06 to infra-dns.json
* Merge pull request #21984 from hrydgard/websocket-cmdline
* Clean up the AI-generated documentation manually, AGENTS.md updates
* Headless: make ApplyToConfig() the final authority over g_Config
* Update docs for the unified --debugger=PORT flag
* Unify --debugger=PORT for both the app and headless builds
* AGENTS.md: point future sessions at the WebSocket debugger workflow
* Add memory.search and hle.data.* to the WebSocket debugger
* Add --debugger command line flag to enable the WebSocket debugger
* Document the WebSocket debugger interface
* Add wsdbg, a small CLI client for the WebSocket debugger
* Merge pull request #21985 from kreinholz/master
* Fix build with clang when not on a supported platform
* Fix build when USE_SYSTEM_MINIUPNPC cmake option is enabled. Adding a compile definition for it in Core/CMakeLists.txt is not enough; rather than add a duplicate definition in UI/CMakeLists.txt so NativeApp.cpp's include of Core/Util/PortManager.h handles the conditional location of miniupnpc headers correctly, adding it once in the root CMakeLists.txt ensures both Core and UI handle it properly
* Merge pull request #21983 from hrydgard/merge-gl-contexts
* Also merge away the iOS GL graphics context
* Reuse the AndroidJavaGLContext as the new generic OpenGLGraphicsContext
* Merge pull request #21982 from hrydgard/merge-vulkan-contexts
* Get rid of the SDL-specific Vulkan graphics context
* Move SDL stuff out of SDLVulkanGraphicsContext
* Vulkan SDL: Remove an old workaround
* Replace the iOS Vulkan graphics context with the new generic one
* Delete the AndroidVulkanContext, replace with the generic VulkanGraphicsContext
* Merge pull request #21981 from Kethen/aemu_compile_cleanup
* bump aemu_postoffice
* Merge pull request #21979 from hrydgard/even-more-emuthread
* Move the VulkanGraphicsContext to its correct location in Common/GPU/Vulkan
* Rename WindowsVulkanContext to VulkanGraphicsContext, preparing for moving it
* Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h
* Remove bad calls to ThreadStart/ThreadEnd from SDLMain.cpp
* Use the new common RunMainLoop on Android
* Fix exit crash on Windows, oops
* Merge pull request #21978 from hrydgard/more-emuthread
* Buildfix
* Use the common EmuThread implementation on iOS as well
* Use the common EmuThread implementation in the deprecated Qt backend
* Move calling ThreadStart and ThreadEnd into the EmuThread wrapper
* Use the common EmuThread in the Android backend
* Small simplification
* Merge pull request #21977 from hrydgard/more-emuthread-work
* Change the GraphicsContext interface to be more consistent
* Upgrade gradlew
* Remove the AndroidGraphicsContext middle-level class
Download:
PPSSPP Git (2026/07/27) x64
Download:
PPSSPP Git (2026/07/27) Android
Source: Here2
2026-07-27

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