SharpEmu Git (2026/07/14) is released. An experimental PlayStation 5 emulator for Windows, Linux and macOS.
SharpEmu Changelog:
* Expand Aerolib from nids.csv and wire socket/net kernel NID handlers (#128)
* [GUI] Add Italian language (#129)
* Display game icon (icon0.png) in window title bar (#124)
* [logging] Fetch hardware info, add to video window title and log (#117)
* [GUI] Add Russian language (#123)
* [GUI] now languages are embedded in a single assembly (#120)
* [GUI] Added localization support, more clean design, and improved settings management (#119)
* [pthread] Fix cond-var lock inversion and POSIX timedwait ABI (upstream #113) (#115)
* [AGC] Support scalar high 32-bit multiplies (#109)
* [AGC] Decode gfx10 SOPP hint instructions (#108)
* [VideoOut] Drive vblank from a timer so UE render threads advance (#114)
* [HLE] Fix guest-thread sync and boot for Unreal Engine titles (#102)
* [AGC] Support VOP3 signed 32-bit multiplies (v_mul_lo_i32, v_mul_hi_i32) (#106)
* [RTC] Port core rtc helpers from PS5 3.20 libs (#105)
* [CPU] Preserve guest return value across TLS lookup (#104)
* [AGC] Fix v_fmac_f32 family decoding in Gen5 VOP2 table (#103)
* [HLE] Avoid duplicate export registration (#100)
* [VideoOut] Prefer NVIDIA/discrete GPUs over integrated (#97)
* [emulator] Fix mitigated child process handling & log improvements (#96)
Download: SharpEmu Git (2026/07/14)
Source: Here
2026-07-14
Tags:
Console,
Official_Build,
PS5,
SharpEmu

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