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EmuCR: SharpEmu SharpEmu Git (2026/07/31) is compiled. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

SharpEmu Changelog:
* Required imports for Astro Bot (#710)
* AGC: retain label producers and report failed release writes (#719)
* [GUI] Add inline per-game settings and unify options styling (#728)
* Combined: Pad, AGC, Metal, Vulkan, Ampr, overlay, and CPU hot-path fixes (#727)
* Vulkan: abandon timed-out guest fences without blocking later frames (#726)
* Ampr: cooked-id index preload and host FD LRU cache (#725)
* CPU: gate periodic import logs and fast-path memcpy/memmove leaves (#724)
* Kernel: correct equeue event delivery and waiter lifetime (#723)
* fix(gpu): reflect guest CPU writes into large and render-target-aliased images (#722)
* AGC: deliver compute-queue completion events at the queue fence (#721)
* AGC: follow command-buffer branches across arena switches (#720)
* fix(gpu): one vertex attribute per guest stream view (#718)
* Share one guest image across sRGB/UNORM aliases (#717)
* Vulkan: enable textureCompressionBC when the device supports it (#716)
* gpu: size single-channel 16-bit and two-channel 8-bit formats (#715)
* Shader: implement V_BFE_I32 and correct VOP3 0x36A mapping (#714)
* Apply SDWA ABS/NEG as float sign-bit, not integer, modifiers (#713)
* Pad: implement scePadGetTriggerEffectState under its own NID (#712)
* Metal: opt-in long-edge drawable cap via SHARPEMU_METAL_CAP_DRAWABLE (#711)
* Metal: skip waitUntilCompleted when the command buffer is already Completed (#709)
* VideoOut: track guest-flip FPS and label load/stall gaps (#708)
* Merge branch 'main' of https://github.com/sharpemu/sharpemu
* Shader cfg ssa (#707)
* Shader cfg ssa (#707)
* Merge media decoding into one FFmpeg bridge (#706)
* [GUI] Update window chrome controls (#700)

Download: SharpEmu Git (2026/07/31)
Source: Here



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