SharpEmu v0.0.2-beta.2 is released. An experimental PlayStation 5 emulator for Windows, Linux and macOS.
SharpEmu Changelog:
* chore: bump version to 0.0.2-beta.2 (#310)
* added a release script to automate the release process (#309)
* [VideoOut] Fall back to 8-bit RGBA for unknown pixel formats instead of silently failing (#294)
* [SaveData] Implement save data memory2 exports (#297)
* [HLE] Stub ContentExport, Font, and Pad calls Astro Bot needs to boot (#298)
* AGC: reduce inactive trace and draw allocations (#308)
* Vulkan: trim disabled draw diagnostics overhead (#307)
* CPU: avoid continuation emitter closure allocations (#306)
* perf(shader): cache pixel export masks (#288)
* [Tests] Add VirtualMemory and PhysicalVirtualMemory edge case tests (#266)
* [Audio] Correct float PCM endpoint conversion (#291)
* Add files via upload
* core: report what occupies a fixed-address allocation on failure (#278)
* [CI] Make versioned releases immutable (#289)
* Update README order (#303)
Download: SharpEmu v0.0.2-beta.2
Source: Here
2026-07-17
Tags:
Console,
Official_Build,
PS5,
SharpEmu

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