Hypseus Singe v3.0.2 is released. Hypseus is a fork of Matt Ownby's Daphne. A program to play laserdisc arcade games on a PC, Mac or Raspberry Pi. This version includes Singe support for Fan Made and American Laser Games.
Hypseus Singe changelog:
Further SDL3 transitions.
Fine tune vldp_audio_callback to utilize SDL3 streaming efficiently.
Added the ability to retrieve the number of connected "relative mice" in API
Altered example .ini files so direct copies are sane for most users.
Removed misplaced SDL_free when detecting MAX_GAMECONTROLLER Joysticks.
Removed -sound_buffer to preserve new SDL3 audio stream timing.
Updated distributed gamecontrollerdb.txt where appropriate.
Improved alignment in the tms9128 Goal to Go play tactic menu.
Argument added to preserve video aspect ratio in non-standard displays.
Fixed an SDL3 caused buffer overflow in the DAC sound driver [MACH3].
Blitting the game overlay on top of a game bezel is now supported.
Serialize the sound CHIP updates via Mutex lock_guards.
Add API call to flip bilinear scaling on the overlay.
Trim [GLOBAL] .ini section in auto-generated files.
Add controlled HINTING and BLEND for SDL3_TTF fonts.
Treat // in ZipROM, as on a filesystem.
Probably more...
Comments:
This release fixes a long standing sound adjustment, speedup, issue in game startup.
Bilinear scaling Service Menu options, in updated Frameworks, will become available in this release.
The [GLOBAL] section seemed to cause confusion, defaults are now simplified and enablements logged.
Added an argument and [GLOBAL] setting for aspect-ratio preservation on non-standard screen formats.
-preserve_aspect_ratio argument and PRESERVEASPECT in [GLOBALS]
This should allow better support for the cops bezel on non-16:9 displays.
Bilinear scale toggle on overlays is available via the toolbox macro: ALT-B
-overlaybezel and setOverlayOnTop() API allows overlay drawing over bezels.
itch.io download.
Download: Hypseus Singe v3.0.2
Source: Here
2026-08-31
Tags:
HypseusSinge,
Official_Build,
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