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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/08/03) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2055 from nicolasnoble/more-xmake
* More xmake fixes.
* Merge remote-tracking branch 'upstream/main' into more-xmake
* Proper atexit signature.
* Adding _end symbol for backwards compatibility.
* More xmake work.
* Merge pull request #2069 from nicolasnoble/isobuilder-writesector
* Binding the ISO builder's raw sector writers to Lua.
* Merge pull request #2068 from nicolasnoble/atapi-lua
* cdrom: fix cdread_2048 writing the sector header into the wrong buffer
* Merge pull request #2067 from nicolasnoble/psyqo-texinfo-packed
* psyqo: align TexInfo and PageInfo to 32 bits
* Merge pull request #2065 from nicolasnoble/debuglut
* Add a cache flush monitor command to the gdb server.
* Make the memory-as-file view cover the scratchpad and hardware registers.
* Merge pull request #2064 from nicolasnoble/reset-settings
* Add a File -> Reset settings entry

Download: PCSX-Redux Git (2026/08/03)
Source:Here



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