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EmuCR: PPSSPPPPSSPP Git (2026/08/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #22069 from hrydgard/read-u32-cleanups
* More Read_U32 cleanup
* Code style updates
* More removals of Read_U32
* Remove Read_U32 from sceKernelMutex
* Core: Add utility function to properly report memory exceptions from HLE functions (when they would actually crash the PSP)
* Improve semantics
* Merge pull request #22061 from hrydgard/fix-net-file-audit-bugs
* Apply Nemo's feedback
* URL/VFS: fix latent pointer/index UB on empty or tiny input
* WebsocketServer: cap message size, avoid UB on empty-vector payloads
* ZipFileReader: guard against implausible/overflowing declared sizes
* HTTPHeaders: fix OOB alloc from a request line with no trailing space
* Merge pull request #22067 from hrydgard/networking-work
* Add the error flag to OutputSink as well.
* InputSink: Add an error flag. OutputSink: Unify the error handling between unix and Windows
* Windows: Avoid POSIX error codes leaking into our WSA socket error codes
* InputSink: Inline AccountFill into Fill
* Merge pull request #22068 from SternXD/winmobile
* UWP: Purge Windows Mobile
* Merge pull request #22057 from hrydgard/frametest-on-ci
* Frametests: bump submodule (maxMse 0.1 for CPU float noise)
* Frametests: bump submodule (tolerate 1-pixel run-to-run noise)
* Frametests: bump submodule to Linux-regenerated references
* Frametests: resolve headless path to absolute, handle launch failures
* CI: fetch the frametests submodule in the test job and always run frametests on Linux
* CI: fix upload-artifact version in frametest report step
* CI: run frametests on the Linux test job and upload the report
* Add the frametests repo as a submodule
* Frametests: variant suffix/compare-suffix for shared references, output dir 'out'
* Scripts: use plain python in shebangs
* Don't auto-enable logging in debug mode in headless, it's annoying.
* Headless: force opaque PNG screenshots by default, add --screenshot-keep-alpha
* Add headless.py wrapper: locate newest PPSSPPHeadless and forward all arguments
* Frametests: add framedump rendering test runner and PNG screenshot support
* Merge pull request #22065 from hrydgard/fix-math-serialize-system-audit-bugs
* Show the (fallback) title on the game info screen even when there's no region ID
* Extracted ISOs: Fix savedata size not showing on the game info screen
* MemArenaWin32: check CreateFileMapping failure
* OSD: lock mutex_ in all methods that touch entries_
* Serialize: guard List/Deque/Map/Set against corrupted size fields
* Serializer: fix OOB read loading a std::string from a savestate
* Buffer::Printf: fix OOB stack read on vsnprintf truncation
* expression_parser: bound token length to fix stack buffer overflow
* Merge pull request #22064 from hrydgard/fix-gpu-render-audit-bugs
* DrawBuffer::V(): don't overflow verts_ in release builds
* ManagedTexture: fix file buffer leak on failed image decode
* Merge pull request #22062 from hrydgard/fix-data-audit-bugs
* Adjust some log levels
* FastVec::insert: fix off-by-one moving one element too many
* CharQueue: don't assert when '\r' is buffered but '\n' hasn't arrived yet
* ShiftJIS: don't consume the null terminator as a second byte
* RIFF/BackgroundAudio: fix OOB reads on short/corrupt WAV chunks
* ReplacedTexture: fix stack OOB write from ZIM mip array contract
* JSONReader: fix null deref in getInt/getFloat/getBool no-default overloads
* Merge pull request #22063 from hrydgard/fix-ui-vr-input-audit-bugs
* VRRenderer: null projections after freeing, guard VR_GetView
* VRInput: fix left controller haptics never firing
* InputMapping: fix OOB access, reject DEVICE_ID_ANY mappings
* Merge pull request #22058 from hrydgard/misc-changes
* Minor fixes in Common/Net from Nemo's writeup
* ConsoleListener: fix crash if useThread_ is ever set false
* LogManager: fix fp_ race between logging and SetFileLogPath/Shutdown
* CountingBarrier: use notify_all instead of chained notify_one
* ParallelLoop: make loop tasks cancellable to avoid hang on Teardown
* Dsable AndroidHwScale by default
* ThreadManager: fix teardown crash and task leak, remove dead code
* Texture cache management: include w and h in more log messages for context
* More menu changes
* Add SAVE_STATE to BrowseFileType
* Hide savestate controls if you are running a frame dump
* Merge pull request #22060 from hrydgard/imdebugger-fixes
* Fix the point in time in the frame that we run and render the ImDebugger

Download: PPSSPP Git (2026/08/10) x64
Download: PPSSPP Git (2026/08/10) Android
Source: Here2



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