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EmuCR: PPSSPPPPSSPP Git (2026/08/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #22109 from hrydgard/workflow-fixes
* Make the deferred-request acknowledgement opt-in, and distinct
* hle.backtrace: fall back to ra when the stack walk finds nothing
* Queue CPU step requests instead of rejecting all but the first
* Load symbols from the unstripped ELF homebrew ships next to its EBOOT
* wsdbg: one-shot mode waits for the reply, not a fixed sleep
* Add --memstick, so headless can use a real memory stick directory
* Accept all four broadcaster names, and alias memory reads to uintValue
* wsdbg: match responses by ticket always, and reject bad input loudly
* wsdbg: make a piped script able to wait, without extra processes
* Reply to every debugger request, even the ones that finish later
* Add cpu.runUntilTime: run to a point in emulated time and break there
* Merge pull request #22111 from hrydgard/prx-segment-alignment
* Honor a module's declared segment alignment when allocating it
* Merge pull request #22093 from hrydgard/debugger-work
* Report emulated time in cpu.status, and note headless/wsdbg traps in AGENTS.md
* Save symbols outside any module to a per-game file, and only save real names
* Debugger: add kernel object introspection over the WebSocket API
* Expose EventFlag/Mutex/Semaphore/MsgPipe/Callback in their headers
* Debugger: add log.channels.list/log.channel.set over the WebSocket API
* Per-module symbol save/load, module identity via crc, GetModuleIndex fix
* Merge pull request #22107 from hrydgard/more-unit-tests
* Add savestate serializer tests, fix three bounds-check bugs
* Add Hashmaps unit tests, stop tombstones from filling the table
* Add SymbolMap unit tests, fix absolute symbols vanishing with no module loaded
* Add unit tests for BlockAllocator
* AGENTS.md: note the stale-incremental-build trap after a stash cycle
* Merge pull request #22106 from hrydgard/more-thread-fixes
* Share SetupCRT with the unit tests so they can't pop a modal dialog
* Libretro buildfix
* Rename Memory::Lock() to Core_LockAgainstShutdown(), move it to Core
* Win32 debugger: take the shutdown lock everywhere core state is read
* Hold the shutdown lock across all of CPU_Shutdown
* AGENTS.md: document the debugger threading invariant now that lifecycleLock is gone
* Remove the WebSocket debugger's lifecycleLock
* Move the last debugger core access onto the CPU thread
* Push game and stepping events from the CPU thread instead of polling for them
* Make numVBlanks atomic
* MemoryInfoSubscriber: read core state on the CPU thread
* Replay and GPUDisasm subscribers: read core state on the CPU thread
* GameSubscriber: read core state on the CPU thread
* Merge pull request #22099 from n00mkrad/softgpu-dither-opt
* Allow disabling dithering when using software rendering

Download: PPSSPP Git (2026/08/18) x64
Download: PPSSPP Git (2026/08/18) Android
Source: Here2



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