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EmuCR: clownmdemuclownmdemu v1.6.12 is released. This is clownmdemu, a Sega Mega Drive (a.k.a. Sega Genesis) emulator. It is currently in the very early stages of development: it can run some games, but many standard features of the Mega Drive are unemulated (see clownmdemu-frontend-common/clownmdemu/TODO.md for more information).

clownmdemu Changelog: Fixed off-by-one error in division code.
Fixes Sonic Spinball's bugged cannon.
Fixed CDDA music not looping/ending correctly for Mega CD games which are in the BIN+CUE format (singular BIN file).
Improved performance of VDP debuggers by leveraging multi-threading to convert tile and stamp data.
Made Debug Log automatically scroll down when new data is logged.
Fixed files being kept open indefinitely when dragged-and-dropped.
Solves game files being impossible to overwrite whilst open in the emulator.
Fixed palette line option in the VDP debuggers not taking effect until the next frame.
Added support for many more controllers, by bundling a database of controller mappings for the SDL library.
Added an option to support controllers with six face-buttons (like the Sega Saturn controller).
Maps Mega Drive Control Pad buttons directly to their corresponding face-buttons.
Fixed pressing the Y/Triangle button on a controller opening the screenshot context menu.
Was actually a bug in Dear ImGui that somehow nobody noticed for years.
Rewrote controller input emulation to be poll-based instead of event-based.
Should fix numerous subtle bugs involving button presses and releases not being registered.
Greatly simplifies the input code.
Fixed persistent window size/position being corrupted by entering full-screen.
Fixed icon appearing vertically stretched in the GNOME desktop environment.

Download: clownmdemu v1.6.12
Source: Here



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