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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/09/11) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2091 from nicolasnoble/dram-geometry
* mips/tests: probe DRAM page policy, row-open timeout and write-queue behaviour
* mips/tests: sweep load cost by stride to probe DRAM page geometry
* Merge pull request #2096 from nicolasnoble/helix-selector
* Rewording.
* Also splitting atan2 into a cpp file.
* Creating a .cpp file for HelixSelector code.
* psyqo: d-pad auto-repeat in the helix example
* psyqo: rotate the helix cursor, add AdvancedPad::hasAnalog, pin the seam
* psyqo: items own fixed spokes; the cursor is what cranks
* psyqo: the helix is infinite and the item list is cyclic on it
* psyqo: balance the helix spans, triangle cursor, attract mode in the example
* psyqo: add HelixSelector and atan2

Download: PCSX-Redux Git (2026/09/11)
Source:Here



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