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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/09/23) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2117 from rixnobis/vscode-ext-xmake
* Bump the extension to 0.6.0
* Run the mips bootstrap through cmd instead of powershell
* VS Code extension: install xmake as a standalone binary
* VS Code extension: add xmake templates for bare metal and PSYQo
* VS Code extension: pass the settings directory to -portable explicitly
* Merge pull request #2125 from rixnobis/gpu-oversized-cull-disambig
* Soft GPU: state the quad edge rule, drop the comment history
* Soft GPU: check the quad's shared diagonal, and wrap coordinates after the draw offset
* Merge pull request #2119 from rixnobis/chores-cpr-v7
* chores: bump create-pull-request to v7
* Merge pull request #2118 from rixnobis/authoring-image
* xmake: add a pcsx.authoring.image rule for building CD images
* Merge pull request #2124 from rixnobis/ps1-packer-raw-pic
* Restoring the $ra source register in the raw PIC stub.
* Merge pull request #2123 from rixnobis/ps1-packer-resetstack
* Applying -resetstack in the ps1-packer CLI.

Download: PCSX-Redux Git (2026/09/23)
Source:Here



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